Over the last few decades I have been involved in numerous production and pre-production cycles, both on shipped and un-announced titles. During this time I have created many visual targets, set creative direction, and developed new workflows for creating content. As a Generalist and Principal Artist, I have been fortunate to be able to contribute to many areas of game development.
Most recently, I have had the opportunity to fill the Art Director roll on the Age of Empires IV expansion team.
Art Direction


Early look-and-feel concepts for AOE IV.

Early look-and-feel concepts for AOE IV.

Early look-and-feel concepts for AOE IV.

Early look-and-feel concepts for AOE IV.

Early look-and-feel concepts for AOE IV.

Below is the texturing style-guide I developed for Age of Empires IV. These are just a few pages of a 20+ page document that contains aesthetic and technical best-practices for texturing assets to quality.

Style Guide to Texturing (AOE IV)

Style Guide to Texturing (AOE IV)

Style Guide to Texturing (AOE IV)

Style Guide to Texturing (AOE IV)

Style Guide to Texturing (AOE IV)

Style Guide to Texturing (AOE IV)


Feedback and Direction for External Artists.

Feedback and Direction for External Artists.

Feedback and Direction for External Artists.

Feedback and Direction for External Artists.

Directions for charring buildings.
Visual Development




Early mockup for Age of Empires IV to help set the creative vision.

Animated mockups of tree harvesting in AoE IV.

Animated mockups of forest fires in AoE IV.
Creative Process
In 2016 I was contacted by IUGO Games for the roll of Art Director, and although ultimately the fit wasn't there, I did produce this art test for them. It's a good example of my creative process and ability to problem solve.





